Because

More silly time

Sometimes, as I catch up on the day’s headlines and news…and try to decide what to blog…I throw my hands in the air.

Even I get tired of the fight.

Doesn’t mean I stop…it just means we get a little silly for a bit.

Maybe It’s a Good Thing…

As a Mom, I’m forever trying to teach my children about the nature of people. It’s not an easy job.
I just can't imagine my days without these two yahoos

Sometimes I have to explain to them that people are mean.
Sometimes I have to explain to them that people are evil.
Sometimes I just lie, because the truth is way too much for their innocent minds.
And sometimes I have a hard time explaining, because a person or issue isn’t entirely black and white.

Then there are things like Arizona’s new immigration law. My parental guesswork is minimal on this one, and maybe that’s a good thing.

Well honey, the new law means that anyone the police believe might not be here legally can be stopped and talked to.
I don’t know if they use handcuffs.
Yes, that probably does mean people like your friend S at school. and N too.
Yes, I know they were born here, and they speak English and their parents were born here and they speak English.
No, I don’t think it’s fair that anyone who looks like S or N should have the police talk to them anytime they go to t-ball.
Well honey, some people are afraid of other people who don’t look like them.
Yes, I know sometimes during summer we look like them too. I don’t know, maybe we would get stopped in Arizona.
You mean the people who come here without permission? I’m not sure why we are so mean to them honey.

Perhaps if the Arizona government can explain this better to my 7-year old, without sounding evil, mean, racist, or down right stupid, there might not be such an uproar over this law. But even the children seem to grasp the fundamental WRONG going on.

The Psychology of Gaming: What does the evidence really tell us?

After my appearance yesterday on CNN, I thought it best to delve into this subject matter a bit deeper. I’ve invited Andrea M. Letamendi, M.S. to guest post. She is a contributor at Geek Girls Network and my brother’s girlfriend.

Video games can be considered one of our “informal learning environments” because they inadvertently produce learners who possess a variety of psychomotor and cognitive abilities. For instance, a “side effect,” of leisurely gaming is the development and sharpening of visual-spatial skills, including iconic representation and spatial visualization. Not bad for an after-school activity.).

Very little is known, however, about the specific brain mechanisms involved in prolonged gaming. Through experience, we can only conjecture that neurobiological systems are activated—what else explains the vivid dreams (and sometimes nightmares) involving explosions, gunfire, and dismembered droids that follow four uninterrupted, obsessive hours of Battlefront just before bed? And how might we interpret that subjective feeling we get when we employ a combination successfully or unlock a level? Yes, that feeling—both a psychological and physiological alleviation of tension and resulting micropleasure—that gamers say they unequivocally crave.

Disinterest, boredom, or aversion toward gaming are psychological states that must also be explored for us to better understand the differential appeal of video games. Perhaps you walk past a television screen that’s displaying a baseball game—or Inside Sportfishing, Big Brother, The View, or anything you’re likely to ignore—and the response feels like…neurobiological static. Cerebral silence. Brain crickets. Nothing seems to be firing in any part of your body, let alone your cortex. Your neurological pleasure zones seem to be in hibernation mode despite exposure to vibrant images and sounds. Some people experience this subjective cognitive static when you put a controller in their hands. After the initial shudder—we must wonder, why are some people’s brains aroused by gaming while others experience cerebral static?

Clearly, we need empirical evidence to support any psychological theory of gaming. Unfortunately, the state of the science is far from satisfying gamers and non-gamers alike when it comes to conclusive evidence about personality, neurobiological, or even gender differences explaining the appeal of video games. A few scientific highlights are mentioned here to give readers a sense of the current knowledge in this area—and what we can expect at the next level of scientific discoveries. I, too, hope for an Easter egg.

Personality Traits
Psychologists have found that certain personality characteristics are associated with gaming, and may explain the initial attraction. Online gamers, for instance, score higher on traits of openness, conscientiousness, and extraversion than non-players. These traits drive our motivation to learn and allow for flexibility of “training” (i.e., tolerating trial-and-error in order to master a task). Gamers with these traits are therefore not only eager to learn but operate with resilience and perseverance—characteristics that are certainly necessary for killing those pesky Jedi on Coruscant.

Right: Killing. Research findings about video games that contain violent themes have caused much debate within the mental health community. Without question, violent gameplay is associated with negative psychological traits by today’s sociocultural standards. Child studies, for instance, point to increased hostility and aggressive cognitions among youths who play violent video games. But before we pull the plug and assign a therapist we must take a critical perspective. As consumers of science, we are often thrown a chicken-or-egg dilemma; in this version, we are constantly told that gaming and child aggression are intertwined and yet we’re given little evidence for where or how the cycle began—and if there are any third parties involved (parenting, anyone?). Many American youth are exposed to a lot of television violence, for instance, and do not exhibit abnormal aggression—therefore, mere exposure is not sufficient to explain behavioral effects of violent gaming.

A truly understudied area surrounds initial motivation for violent gameplay. What draws a player toward Halo, Mortal Kombat, or Grand Theft Auto?* Here’s the deal: It is unlikely that any one process or trait fully explains entry into virtual violence. Indeed, scientists are beginning to elucidate the complex systems that may predict a person’s attraction to violent gaming. Preliminary research shows that, even though trait aggression plays a role in predicting some preference for violent content, it was the level of competence and autonomy during gameplay that predicted a person’s desire for violent games overall. This finding may explain the high prevalence of gamers—men and women alike—who are bright, self-directed, and competitive. Anything but hostile.

Brain studies
Brain imaging is, to scientists, what Mad Men’s Joan is to Sterling Cooper: hard to get your hands on and extremely sexy. Neuroimaging studies demonstrate increased activation in areas of the mesocorticolimbic system—essentially the reward system in the brain—during computer gaming. This effect was stronger among males. Scientists posit that the reason men are more likely to spend excessive amounts of time gaming stems from this higher activation in the reward hub of their brains.

”My mesocorticolimbic system is forcing me to play Yu-Gi-Oh!”

A similar study showed increased cerebral blood volume in the prefrontal region of the brain during Donkey Kong play. This finding is highly unsurprising given that this part of the brain is responsible for decision-making and planning. Hurdling barrels apparently requires higher-order thinking.

Perhaps the most sophisticated neuroimaging study on violent gaming is one that employed (a) an actual violent video game, i.e., first-person shooter (see Image 2), (b) gamers, as in people that actually play video games, and (c) state-of-the art measurement of brain activity, i.e., functional magnetic resonance imaging (fMRI).

The study found that experienced gamers had changes in activation in the areas of the brain responsible for regulating emotions. Interestingly, they found that these brain changes occurred during exposure to violent moments of gameplay. In other words, violent scenes, not general arousal associated with gaming, ignited activity in specific regions of the brain. The authors posit that the active suppression of areas responsible for fear and empathy “improves the ability to react precisely in a violent situation and virtually kill opponents” (p. 954).

Addiction studies
With the release of next edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-V) slated for 2012, a new category of mental illness termed “internet addiction disorder” (in which excessive gaming represents one variant) is gaining much attention. Some psychologists posit that certain character traits—perhaps the same ones that lead to alcoholism—may predispose individuals to spend hours online. One study, for instance, found that high levels of aggression and narcissism coupled with low self control is a common profile of individuals with online gaming addictions. However, many psychiatrists and research-practitioners argue that there is not enough evidence demonstrating a neurobiological basis akin to substance abuse disorders to render excessive gaming an addiction disorder.

Gaming makes you fat, depressed, and destined to live in your mother’s basement
A large problem surrounding the public’s knowledge of gaming effects—or any subject, for that matter—is how we receive messages from the scientific community. We can blame media spin (damn manipulating journalists!), a communication deficit on the part of out-of-touch scientists (damn snobby sciencey folk!), or what Carl Sagan describes as our inability to “knowledgeably question those in authority” (damn the increasingly dim-witted American public!). Recently, the Centers for Disease Control and Prevention (CDC) published findings on health-risk correlates and video game-playing among adults. The term correlates refers to mere associations—while the finding that gaming and high BMI’s go hand-in-hand is compelling, we know little about which came first. The American public, however, will read MSNBC’s article which subtly distorts the CDC’s findings with subheadings and phrases that imply causality. While some journalistic liberties are necessary, the general paradigm goes a little like this:

Direct message: Gaming leads to bad shit.
Indirect message: If you’re a gamer, society will hate you.
Submessage: Don’t be a gamer.

This is a crude representation of one news article, serving only to highlight the important role the media has in communicating scientific findings about things we really care about.

Whether an aptitude or an abnormality, gaming deserves more attention by the scientific community. Increasing knowledge in this area requires strong intersecting roles of technology, neurobiology, and scientific method. And of course, actual gamers!

*Full disclosure: I wrote this after four consecutive hours of Halo. All in the name of science.

References:

Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., & Reiss, A. L. (2008). Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research, 42, 253-258.

Kim, E. J., Namkoong, K., Ku, T., & Kim., S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23, 212-218.

Mathiak, K., & Weber, R. (2006). Toward brain correlates of natural behavior: fMRI during violent video games. Human Brain Mapping, 27, 948-956.

Nagamitsu, S., Nagano, M., Yamashita, Y., Takashima, S., & Matsuishi, T. (2006). Prefrontal cerebral blood volume patterns while playing video games—A near-infrared spectroscopy study. Brain and Development, 28, 315-321.

Przybylski, A. K., Ryan, R. M., & Rigby, C. S. (2009). The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35, 243-259.

Teng, C. I. (2008). Personality differences between online game players and nonplayers in a student sample. CyberPsychology & Behavior, 11, 232-234.

I Can’t Get No

To All His Future Girlfriends, You Are Welcome

Last week I had surgery on my lady parts, and in honor of said surgery I purchased myself a little momento… a stuffed uterus.

She’s feisty. She has a devil tail. She was a reminder for me to be strong and that no matter what happened, I was going to be fine.

As it turns out, not only am I fine, but my seven-year old son has taken quite a liking to my new pink friend.

Yes, I like this stuffed uterus
He slept with it last night. He came home from school today and demanded to see it and play with it.

Yes, my boy loves my stuffed uterus.
Because of our new friend “Uterie” my son now knows all about the female reproductive parts, their names, and what they do. He’s enthralled.

You are welcome, future girlfriends. You are welcome.

Behind the Scenes of Putting it All Together: I LOVE COWS

crossposted at BlogHer.com

Fear? I eat fear for breakfast.

Nature? Beautiful and wild and beloved.

Cows? Awesome creatures that moo and wander and eat grass.

Did Erin hit her head?

No. It’s just all those scary thoughts I had about visiting the Pioneer Woman’s ranch in Oklahoma were entirely unfounded and insane. All right, maybe it’s a lot easier to handle acres upon acres of beautiful open land when you are lounging in the Lodge. Maybe “roughing it” isn’t so bad with fabulous friends to laugh and talk with. And maybe, just maybe, when a cowboy invites you to go light a hill on fire and chase a bull, you jump and squee with glee and all the fear you had leaves your head and you snag your CEO’s baseball cap and run like a child into the vast plains.

The ranch, in short, was to die for. Ree and her Marlboro Man husband were delightful hosts who live in a magical place where wild mustangs roam and cattle abound.

That’s right, while filming Putting it All Together for BlogHer, I wasn’t afraid of my surroundings. I got to chase a bull and light a hill on fire. And I didn’t have an ounce of fear or worry, despite my premonition I’d be curled up in the fetal position, in fact I wanted MORE.

Shhoin bull!

My job is never dull.

Burning the ranch!

Speaking of work, take a look at our finished product. I helped out with the first episode while I wasn’t running around Oklahoma with Ranch Hands. Keep in mind Putting it All Together is about you. Right now the conversation for the next episode is happening over at Susan Wagner’s Friday Play Date, so feel free to chime in.

I get to head back to Ree’s ranch with your ideas in a few weeks. The Marlboro Man has promised another ranch activity, and admittedly I’m over-excited about it. Oh who am I kidding, I CAN’T WAIT! I LOVE COWS!!!

Contributing Editor Erin Kotecki Vest also blogs at Queen of Spain Blog, where she’s trying to convince her husband to sell their Los Angeles home and move to a cattle ranch

Imagination

I woke up this morning to find a birthday party in my kitchen for a stuffed turtle and a stuffed mushroom.

It came complete with a chocolate chip pancake and bacon breakfast made by my husband.

As the day went on there was a wedding.
Patriarchy!

Forts.
Fort city part 1

Obstacle courses.
Part 3

I love that my children imagine, play, and love.

She adores him

I Watch My Kids on the Web Too

Even parenting decisions become political when the First Family is involved. There’s a story out today on the Obama girl’s internet use...a topic, given my profession, we discuss often in this house.

Mrs. Obama tells CNN en Espanol (ehs-puhn-YOHL’) that she and President Barack Obama limit the use of computers for their daughters, Sasha and Malia, and ask the girls a lot of questions when they’re on line.

“We ask a lot of questions about what our kids are doing while they are on the computer,” she explained.

Mrs. Obama said she and the president talk with their daughters about the dangers of Facebook, and “that sort of gossip mill.”

The first lady says that more schools are helpful in educating parents as well as children on the pros, cons and dangers of the Internet.

Mrs. Obama tells that when she was growing up, the Internet didn’t exist. She called her friends on the phone.

Sounds like some of my girlfriends. Sounds like my own mother. Sounds a lot like many of the conversations I have with the parents of my son and daughter’s friends.

But instead of having a typical conversation about parenting and family and politics, I found myself discussing the issue on Twitter with conservatives calling into question the First Lady’s “fear” of the internet. Words like “unhealthy” and “silly” were used.

I shook my head at the lack of sense this was making. Are conservatives seriously calling into question parenting skills that embrace personal responsibility and age appropriate use of the web? Are you kidding me?

Then I realized, with the help of my husband, it doesn’t matter what this First Family does. It could fall directly in line with how a conservative family would raise their family… it would still be wrong.

A new study out shows those most vocal against the President and this administration seep their anger in class and race.

A new CBS News/New York Times poll found the Tea Party movement is 89 percent white and just one percent black.

It also looked at the views of Tea Party supporters on race issues. Asked if too much has been made of the problems facing African-Americans, 52 percent said yes.

That compares to 28 percent of Americans overall who say too much has been made of the problems facing blacks, and 23 percent of non-Tea Party whites who say as much.

Now ask yourself again, why would conservatives have an issue with parents monitoring and regulating their children’s internet use? Easy…because it’s something the Obama’s do, which to them must automatically be bad.

Sad. Simple-minded. And dead wrong.